Building Universal Windows Games with Unity

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Description

In this session you will learn how to write Unity games that target multiple device types and form factors using the Universal Windows Platform.

Day:

1

Session Type:

Theater Session

Code:

2-648

Room:

Room 3022

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The Discussion

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    TheBitBender

    unity is amazing, but still i wonder if we may expect a 3D-api accessible from c# in UAP/UWA or if we again are going to completely depend on third party libraries to bridge that gap

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