In this session you’ll get to meet Surface Hub, learn how to optimize for screens as large as 84” at 4K resolution and design for the human element involved in large-screen collaboration. We’ll explore the inputs and sensors available on the Surface Hub, talk about best practices for ensuring a useful, usable, and delightful user experience, and discuss the when this new device class should be thought of as an extension of the Windows family, and where it should be seen as a brand new category of opportunity. Finally we will touch on the mechanics of ensuring your Universal Windows App runs on Surface Hub and is available to customers in the Store.
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Event HomepageBuild 2015
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