Screen Casting: Develop Multi-Screen Universal Windows Apps Using Casting Technologies

Play Screen Casting: Develop Multi-Screen Universal Windows Apps Using Casting Technologies

The Discussion

  • User profile image

    I wasn't able to get this, so sorry if it was actually demoed or clearly explained, but what are the connection types meant by "Cable"? Does it include wired ethernet or is it only referring to the usual video DP/HDMI/DVI/VGA type of connection?

    Will a standard installation of Windows 10 allow a user to *extend* the Desktop (screen) to a purely DLNA (no DIAL nor Miracast) device and get the usual system "driven" multi-screen experience through an ethernet based connection usually associated with HDMI/DVI/VGA cabled devices (aka monitor screens) ?

    I've seen the initial demo in this presentation where this was easily and quickly achieved through Miracast but I'm curious if the exact same experience can be achieved with DLNA devices now, which I'm hoping is one of the technologies including in the "etc" part of the "the widest variety of technologies: Bluetooth, Miracast, DIAL, etc." statement.

    Having the multi-screen experience normalized/unified from a user POV, no matter the transport technology, is really a great achievement and yet another +1 on Windows 10, on top of what's being done at the API level for developers (the actual purpose of this presentation, which was clearly demoed, IMHO).

  • User profile image

    Tried Build 10074's "Media Connect" with my DLNA's TV and it wasn't found as a System Level Connection (like in this demo) :(

    "Find other device types" did find it as a "Play To" device... so are the capabilities demoed in this presentation still not available in Build 10074 or is there a capability/compatibility issue with some DLNA devices?


    btw, did a quick search and... it looks like I'm not alone on this after all :)

    Even Mac users want this ;)


  • User profile image


    The functionality does not work in build 10074. That build had issues that prevented the API scenarios and the Cast to Device to work. As we resolve the remaining issues, I will let you know when a build becomes available where those issues are resolved.

    The etc. devices includes DLNA. The cable devices are indeed HDMI/DVI/VGA cabled devices (aka monitor screens).





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