HoloLens: Building UWP 2D Apps for Microsoft HoloLens

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Description

All apps built for Microsoft HoloLens run on the Universal Windows Platform (UWP). That also means that all UWP apps built for phone and desktop can work on HoloLens too. We call these 2D apps since on HoloLens they are rendered and projected on 2D surfaces. In this talk we’ll cover everything you need to know about making a 2D UWP app that works great on HoloLens. This includes how the gaze-gesture-voice interaction model works with 2D apps, design considerations for HoloLens’ interactions and display, adapting as needed for the HoloLens platform, and how to publish 2D apps in Store so they are available on HoloLens.

Day:

3

Session Type:

Breakout

Code:

B854

Room:

Marriott Salon 9

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The Discussion

  • User profile image
    Kevin

    Hello,
    Can you confirm if anyone from CoroWare will be there supporting Microsoft and Hololens during this event?

    Regards,
    Kevin

  • User profile image
    axiss

    Thanks  [H]  for upload the video.

  • User profile image
    mscherotter

    In the talk you say that sharing won't work on HoloLens today.  What is the correct way to detect that sharing is not enabled? - since you specifically called out to not use device detection.

  • User profile image
    Krishna

    For HP Windows Mixed Reality Headset & Acer mixed reality headset, which category I have to select? These devices will fall in Windows 10 HoloLens family?
    I have app live on XBOX One, so what I have to do extra things to make that live on HoloLens and these 2 devices?

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