All apps built for Microsoft HoloLens run on the Universal Windows Platform (UWP). That also means that all UWP apps built for phone and desktop can work on HoloLens too. We call these 2D apps since on HoloLens they are rendered and projected on 2D surfaces. In this talk we’ll cover everything you need to know about making a 2D UWP app that works great on HoloLens. This includes how the gaze-gesture-voice interaction model works with 2D apps, design considerations for HoloLens’ interactions and display, adapting as needed for the HoloLens platform, and how to publish 2D apps in Store so they are available on HoloLens.
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