In the next version of Windows, you can build apps that work on Xbox using the same UWP technologies and Store submission procedures that you use for PC and phone. Come learn how to use familiar technologies like XAML and C# to build apps that deliver a great experience on the Xbox. We’ll talk about designing for the big screen viewing experience, optimizing for gamepad input, and handling multiuser cases. Learn how you can easily tailor a UWP app to be great on Xbox while continuing to delight your PC and phone users, all using the same source code.
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Event HomepageBuild 2016
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