Unity and Windows holographic tooling and intro to mixed reality
Play Unity and Windows holographic tooling and intro to mixed reality
This talk covers the various tooling and workflow optimizations Unity supports for targeting both Microsoft HoloLens and the new Windows Mixed Reality HMDs. We explore how Simulation and Remoting works (allowing developers to work on HoloLens either without HW or ability to stream play mode to HW to greatly reduce iteration times) and then expand into the new ability to simply hit Play in editor and see content on a tethered HMD (including fully working input). These tools are used and discussed while covering some of the fundamentals of creating MR content in Unity.