Play Build advanced touch apps in Windows 8
Description
Dive into Windows Runtime and Win32 support for advanced touch and gesture input. Learn how to access rich touch input properties with PointerPoints, use flexible componentized gesture detection with GestureRecognizer, and work with touch and pointer device properties using PointerDevice. We’ll explore how apps can use Touch Targeting APIs to provide a better targeting experience and give an overview of touch APIs available to developers of desktop applications. Extend what you can do in HTML and XAML and take full advantage of the Windows Runtime touch and gesture platform.
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The Discussion
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George_Curelet_Balan Great talk!
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George_Curelet_Balan My video bookmarks in approx minute:second format:
@beginning: unified touch, mouse & pen <---- pointer device brings all together (one driver for all)
5:30 list of touch & gesture support
8:40 gesture recognizer demo
10:00 PointerPoint: code for touch => get mouse & pen support for free
12:40 code sample in VS2011
1830 demo code to handle touch, mouse & pen
26:55 going beyond frameworks
31:10 sample of gesture detection with events coalescence
32:50 sample of PointerMove
34:15 OnTapped method
35:40 RightTap handling
36:20 Hold method, OnHolding
41:40 other goodies (hardware capabilities helper)
42:40 targetting, ref to sample
44:00 desktop win32: WM_POINTER
45:45 pnp notif
47:50 inject touch input
49:30 related sessions
Event Homepage
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Build assistive technologies for Windows 8
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