Build advanced touch apps in Windows 8

Download this episode

Download Video


Dive into Windows Runtime and Win32 support for advanced touch and gesture input. Learn how to access rich touch input properties with PointerPoints, use flexible componentized gesture detection with GestureRecognizer, and work with touch and pointer device properties using PointerDevice. We’ll explore how apps can use Touch Targeting APIs to provide a better targeting experience and give an overview of touch APIs available to developers of desktop applications. Extend what you can do in HTML and XAML and take full advantage of the Windows Runtime touch and gesture platform.









Available formats for this video:

Actual format may change based on video formats available and browser capability.

    The Discussion

    • User profile image

      Great talk!

    • User profile image

      My video bookmarks in approx minute:second format:

      @beginning: unified touch, mouse & pen <---- pointer device brings all together (one driver for all)

      5:30 list of touch & gesture support

      8:40 gesture recognizer demo

      10:00 PointerPoint: code for touch => get mouse & pen support for free

      12:40 code sample in VS2011

      1830 demo code to handle touch, mouse & pen

      26:55 going beyond frameworks

      31:10 sample of gesture detection with events coalescence

      32:50 sample of PointerMove

      34:15 OnTapped method

      35:40 RightTap handling

      36:20 Hold method, OnHolding

      41:40 other goodies (hardware capabilities helper)

      42:40 targetting, ref to sample

      44:00 desktop win32:  WM_POINTER  

      45:45 pnp notif

      47:50 inject touch input

      49:30 related sessions

    Comments closed

    Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.