Download this episode
Dive into Windows Runtime and Win32 support for advanced touch and gesture input. Learn how to access rich touch input properties with PointerPoints, use flexible componentized gesture detection with GestureRecognizer, and work with touch and pointer device properties using PointerDevice. We’ll explore how apps can use Touch Targeting APIs to provide a better targeting experience and give an overview of touch APIs available to developers of desktop applications. Extend what you can do in HTML and XAML and take full advantage of the Windows Runtime touch and gesture platform.
Available formats for this video:
Actual format may change based on video formats available and browser capability.
Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.