Monogame at Build 2012

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Tom Spilman from Sickhead Games and Dominique Louis from Xamarin join Charles Torre to talk about Monogame. 

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    The Discussion

    • User profile image
      TomSpilman

      If anyone has any questions about MonoGame (monogame.net) just ask them here!

       

    • User profile image
      Charles Humphrey

      I have an open source XNA engine, it's more of a render engine rather than a full game engine and have ported it to MonoGame, it was a surprisingly painless process getting the code to build as a MonoGame solution, only issue I am having it porting my shaders, but I am sure it's more my fault that that of MonoGame.

      I have had to disable instancing in my engine, but I am sure that will come in time, looking forward to getting my engine running on a Win8 platform :)

      My MonoGame port is not yet on my SVN, but if you want to check out my open source engine, you can find it here, once I have the engine fully ported, ill include it here too

      http://code.google.com/p/illuminati-engine-xna/

    • User profile image
      Rad

      Which version of mono does monogame require?

    • User profile image
      TomSpilman

      @Rad: If you are targeting a Microsoft platform then MonoGame uses the Microsoft .NET runtime directly.  It is only on non-Microsoft platforms that MonoGame uses the Mono .NET runtime.

    • User profile image
      Christian

      Where's the best place to go for tutorials and samples with MonoGame?

    • User profile image
      Thiago Abreu

      @Christian documentation can be found at Github: https://github.com/mono/MonoGame/wiki

      There's also a repository of samples that run on Monogame (mostly ported from XNA) here: https://github.com/CartBlanche/MonoGame-Samples

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