Pain is good - Level design for action games | Track: Game Design

Play Pain is good - Level design for action games | Track: Game Design
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Description

How much is too much? How little is too little? Learn how we dial it up to 11 in Greedy Guns and keep a player hooked and shooting from start to finish.

*Note: the first half of the session is done in Portuguese, but the rest is in English.

Speaker: Miguel Rafael (Tio Atum)

Day:

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