Pitching your Game Concept | Track: Game Design
The objective is to present to the audience how to create the pitch of a game concept. Basically, and in short words, how to set the bases of your design and how to present it for the possible publishers / investors or use it as a KICKSTARTER concept. Speaking about the most important areas to present, and how, based on the game gender that you are going develop. Focused, but not restricted, to the IOs / Android platforms and the Freemium business model. So I would like to speak about the most important things to present (where to be focused, ways to keep a clear pitch, examples...) on the next points.
Speaker: José Martín (Gameloft)