The joy of ultra low-polygon modeling | Track: Visual Arts & Sound
Low polygon modeling has been a part of 3d video games since they were born. With the evolution of hardware, the original definition of low-poly has been shifting through the years. But with birth of new gaming devices, low-polygon modeling has seen a rekindle of its original form.
This session explores the methods and reasons behind ultra low polygon modeling, as well as providing insights into the processes of optimization for game development.
Speaker: Marco Vale (Indot Studio)