Session
DirectX Raytracing
with Matt Sandy, Johan Andersson, Colin Barré-Brisebois
or over 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. Come and learn our plans to deliver the next generation of graphics innovation.
or over 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. Come and learn our plans to deliver the next generation of graphics innovation.
Video URL
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