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Audio for Kinect: From Idea to "Xbox, Play!"

59 minutes, 59 seconds


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The talk will cover the overall architecture and algorithmic building blocks of the Kinect device, especially the audio pipeline. We will present the opportunities it opens for building better human-machine interfaces, new user experiences, and other potential applications. No specialized signal processing background is required. The presenter is the creator of most of the audio algorithms in the Kinect pipeline.

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