Universal Apps – Build once, run on every Microsoft device
With the introduction of a more unified app platform the opportunity for code reuse between platform targets have never been greater. Best-case scenarios achieve around 90% code reuse between platforms and this session will explore the techniques and structures necessary for reaching such levels of reuse. The subjects covered in this session can be applied to target multiple platforms such as Windows Phone, WPF, Windows and XBox. For Xamarin developers the principles extends to their supported platforms such as iOS and Android.
Gain insight into building apps that can run on multiple platforms while maximizing code reuse.