Windows 7: Writing Your Application to Shine on Modern Graphics Hardware
This session centers on the new enhancements to DirectX that enable Win32 applications harness the latest innovations in modern graphics hardware. Learn how to use the Windows 7 graphics infrastructure to enable your applications to display graphics content on different generations of graphics hardware, across multiple displays and on a remote desktop. Also learn how you can test your application for DPI awareness, what to look for, and how to make it provide the best experience on high-DPI displays.
Anantha KancherlaAnantha is a Graphics nut and joined Microsoft to work on 3D Graphics after dabbling in Virtual Reality in Grad School. In Microsoft, Anantha has worked on a number of aspects of Graphics in a variety of roles. He was a developer on the D3D team for multiple versions. He lead the development team for D3D 9 and since then has been Program Managing various aspects of low level Graphics in Windows such as DX, GDI, Display Drivers, Window Manager. His proudest moment was accepting a Technical Emmy for DirectX technologies on the behalf of his team.