Download this episode
Dig deep into the capabilities of Direct3D and Windows 7. With the onset of new Direct3D 11 hardware, gain practical knowledge to help you push graphics to the limit. Learn about the new tessellation stage in Direct3D 11, which enables an unprecedented level of rendering quality by dynamically generating geometry on the GPU. In addition, see how the multi-core improvements in the Direct3D 11 runtime can help you scale your application to take full advantage of all of the cores on a machine. Finally, learn about Direct3D 10 Level 9, which enables Direct3D 10 applications to run on pretty much every computer in the market today, and WARP, our new software rasterizer that lets your application use high-quality graphics even when there’s no graphics card available!
Available formats for this video:
Actual format may change based on video formats available and browser capability.
Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.