Yury Uralsky has been interested in graphics programming since getting his hands on a 3MHz ZX Spectrum as a teenager. He graduated from Moscow State Technical University with degrees in computer science and electrical engineering before starting in the industry as a game developer. Yury has been with NVIDIA for 14 years, where he held senior engineering and management positions, helping application developers get the most out of NVIDIA hardware. He helped create some of the award-winning titles such as Crysis and Metro, and contributed to several major GPU designs, including Maxwell and Pascal architectures. Yury is currently working on next-generation graphics hardware in the NVIDIA GPU architecture team. His interests include real-time rendering, computer architecture, programming models, and machine learning.