DIY MoCap and game interaction using Unity and Kinect v2
Ever wanted to record your own animations? Lacking the markers, mocap-studio or the money for a proper mocap session? Or you want to use handcrafted objects in your game? The Kinect v2 sensor can take care of that, beyond actual in-game interaction. So we will take a look at implementing gesture controls for your game, but mainly we will show other uses that make your gamedev life a bit easier.