Game Services and Telemetry Processing in Windows Azure

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On-line games also use sophisticated systems to capture, analyze and display telemetry data from players. With popular games having millions of players, the need for a scalable and cost effective solution for data storage and processing is critical. This demo intensive session will focus on the use of Windows Azure services to host a back end system for real-time telemetry processing in a 3D racing game. The use of asynchronous queues, worker roles, storage services and websites will be explained. Techniques for real-time data stream processing, data archiving and report generation will be discussed and demonstrated. During the session attendees will have the option to install and play the game, and see the lap and telemetry data being processed in real time. The session will provide an insight into leveraging the power of cloud-based platforms for high scale telemetry data processing scenarios. The techniques demonstrated will be applicable to many scenarios, from multi-player gaming to device telemetry and the internet of things.







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