Prototypes, Prototypes, Prototypes and the difference between them
Play Prototypes, Prototypes, Prototypes and the difference between them
Scope creeping? Vision dissipating? Stakeholders disengaging? Team splintering? Specification ballooning? User experience rehashing? Application prototyping can help with these ailments and more by creating a common vision for team members, stakeholders and customers. Prototypes can be high fidelity or low fidelity, interactive or static, speculative or definitive. This session covers the role of prototypes to explore, evaluate and communicate your vision at each stage of the project lifecycle . We'll talk about the pro's and con's of various prototyping techniques and tools, and how to save time, money and frustration by creating quick, early and visible prototypes throughout your project.