Giving your Windows Phone XNA Games Plenty of Whizz and Bang

Download this episode

Download Video


Creating XNA games for the Windows Phone is easy. This session shows you how to make great ones. Discover how easy it is to add a physics engine and touch input to make fantastic interactive experiences that run at lightning speed. See how to use the Windows Phone accelerometer to let players control gravity in gameplay. Find out how to manage sound effect playback to make all the hardware voices speak for you. Learn how to solve orientation problems to make games that work any which way up. If you want to get the best out of the hardware, and give your game ideas the best chance of success, then this session is for you.







Available formats for this video:

Actual format may change based on video formats available and browser capability.

    The Discussion

    Comments closed

    Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.