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Creating XNA games for the Windows Phone is easy. This session shows you how to make great ones. Discover how easy it is to add a physics engine and touch input to make fantastic interactive experiences that run at lightning speed. See how to use the Windows Phone accelerometer to let players control gravity in gameplay. Find out how to manage sound effect playback to make all the hardware voices speak for you. Learn how to solve orientation problems to make games that work any which way up. If you want to get the best out of the hardware, and give your game ideas the best chance of success, then this session is for you.
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Event HomepageTech·Ed Europe 2010
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