Build It Once For Both: Writing Code and Designing for Windows 8 and Windows Phone 8
When you build cross-device applications you want to build it once, have it work across all devices and deliver the best user experience. With Windows 8 and Windows Phone 8, the WinRT kernel means that building across devices has never been easier. There are two important concepts we need to embrace in order to build the best cross-device applications. In this session, learn best practices for sharing code, focusing on portable class libraries. Then learn how to optimize the interfaces to most appropriately target your app for the best user experience while leveraging that shared code.
This conversation has been locked by the site admins. No new comments can be made.