Kinect for Windows

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 We will take a look at what's new in Kinect for Windows v2 including the improvements in core sources like Infrared and Depth data.  We will also show how the new Kinect Studio enables Kinect development even while travelling via plane, train, or automobile (note: you should not dev and drive) and how Kinect Interactions can be used to add a new input modality to Windows Store applications.

 

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    The Discussion

    • User profile image
      LeeCampbell

      Some of the links from the video as they havn't been posted.

      Kinect Common Bridge : http://aka.ms/KCBv2

      PreOrder V2 sensor : http://aka.ms/K4Wv2preorder

      V2 Training : http://aka.ms/K4Wv2Jumpstart

    • User profile image
      dada

      Any chance you could confirm the Kinect for Windows v2 could actually work with an Xbox One bought without a Kinect unit please? I'm preety sure the Store link said it wasn't compatible with XB1. Is there any firmware difference in the Kinect units sold with Xbox Ones currently and the one sold with the USB 3.0 adapter as a Kinect for Windows?TIA

    • User profile image
      VirtuMake

      Is Kinect Fusion part of the new SDK?

    • User profile image
      Dhruv​Sakalley

      @VirtuMake:I did not find Kinect Fusion in there, but this is just a developer preview, I guess fusion might be added later on. 

    • User profile image
      gduncan411

      @DhruvSakalley:@VirtuMake: Confirmed. I'm part of the Dev/Private beta program and just got an email today for it. Here's a small snip from it;

      "...  SDK updates to the program which will include new features (e.g. Kinect Fusion) as well as bug fixes along the way to our final SDK release later this year..."

      So it looks like it will be in either a future Preview or in the Final/RTM version.

       

       

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