The More Personal Computing Era from a dev perspective
Since the release of Windows 10 we started hearing the term "More Personal Computing" to define the new era of devices. In this session we will explore what it means in terms of Universal Windows Platform API, to develop a More Personal and More Secure app by implementing: Touch, Ink, Vision and Identity.Which are the limits of today's human computer interaction?Is it possible to make the Windows 10 user experience even more personal? Let's create a Windows 10 UWP app together and explore ways users are interacting with computers today. Things we can do to make their experience even more personal, are to implement a new set of controls, which enable us developers to build better software for social interaction and more human computing and to give users an even more natural experience.What happens when we need to scale tablet and phone apps to Large Screen Experience (LSX)? The problem here: The effective pixel challenge when developing UWP for LSX. This is the last takeaway of this session.
Gian Paolo Santopaolo:
Gian Paolo Santopaolo is a Team Leader at IBV Software with 18+ years of experience in the .Net development ecosystem. He is a visionary in the Emerging Experience field, having developed his first Natural User Interface (NUI) back in 1994. Gian Paolo is a co-founder of the NUI World community / non-profit organization ( www.nuiworld.net ) fully dedicated to understanding and amplifying emerging technologies and development. He is actually a Microsoft MVP in the Emerging Experiences – More Personal Computing (MPC) field. During the past two decades, Gian Paolo participated in a number of projects involving Touch, Gestures, Voice and Holographic as well as architecture, design and development of enterprise applications with extreme scalability requirements by implementing the latest technologies. His life passion is to design and develop Emerging Experiences for holographic and multi-touch devices with a main focus on Microsoft HoloLens, SurfaceHub, Windows 10 and Kinect. He researches and creates prototypes for Mixed Reality and touch devices with particular attention to the interaction between these two and the evolution of the Human Computer Interaction. Gian uses his great ability to work in teams to do his best in the communities by sharing his experiences: the Emerging Experiences ecosystem is always evolving, there are no standards; because of this, exchanging ideas is the way to find solutions from which everyone can benefit. In Gian's everyday life this translates into two words: sharing and passion: always share your expertise, because history teaches us that sharing knowledge always leads to a collective growth.