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AppCompat different in XP Home vs. XP Pro?

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  • User profile image
    W3bbo

    I've been reading threads on PCnC's forums that stipulate that some games run better (under AppCompat) under XP Pro, rather than XP Home.

    I assured the complaintant that XP Pro uses the same kernel as XP Home, they're just different "distributions" and still contain the same 'core' functionality.

    However, they persist, I reminded them that XP Home users tend to be less literate and that OEM-preconfigured settings or some non-literate user might have changed something, but that didn't stop them.

    Our resident tech-head popped in and suggested that XP Pro's TCP/IP stack might be "slightly different" than XP Homes. I haven't heard about this before.

    Here's the thread.

    Can someone tell us (esp. someone from MS) tell us if this is true or not?

  • User profile image
    cheong

    W3bbo wrote:

    Our resident tech-head popped in and suggested that XP Pro's TCP/IP stack might be "slightly different" than XP Homes. I haven't heard about this before.

    Here's the thread.

    Can someone tell us (esp. someone from MS) tell us if this is true or not?

    I think I've seen the thread talking about IPX/SPX stack difference, not about TCP/IP.

    (FYI: IPX/SPX is a rather old protocol that serves at the age of NT4 and Novell server, which have better transfer rate in stable LAN environment because of it's bigger content/head ratio.)

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    z33driver

    I think the TCP/IP thing you are thinking of is the connection throttling change that came through in Service Pack 2.

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