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Spore

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    La Bomba

    Interesting for sure.


    Re: Youtube - Robin Williams demo of Spore was hilarious.

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    I'm going to download Spore origins on my iPhone right now...

  • User profile image
    figuerres

    littleguru said:

    What's actually the goal of the game? Just randomly doing stuff?

    What *IS* the goal of any life?
    Is there a Goal?

    sometimes the Journey is the reason.... 

    there are some goals ... like evolving from the tidepool to land, tribe, etc...
    I guess there is some "Uber Goal" but I am having fun just mutating and competeing to keep going.

  • User profile image
    Harlequin

    figuerres said:
    littleguru said:
    *snip*
    What *IS* the goal of any life?
    Is there a Goal?

    sometimes the Journey is the reason.... 

    there are some goals ... like evolving from the tidepool to land, tribe, etc...
    I guess there is some "Uber Goal" but I am having fun just mutating and competeing to keep going.

    I just know it's sold out in a bunch of places...hard to find Smiley

  • User profile image
    androidi

    Bas said:
    harumscarum said:
    *snip*
    I'm really keen to try it, but the DRM puts me off, and I'm afraid that it's not so much a game but just four or five minigames that allow you to play around with whatever you made in the editor.

    This was noted elsewhere thought I'd note it here:

    If you look at the video in the op from GDC 2005 and the finished product there are some rather obvious differences in the style/art direction. Considering the code of 2005 ran quite smoothly and looked very good it's quite interesting how in 2008 on high end computer the actual game looks as if it was made for the low end hardware of 2005? What was low end in 2005? Consoles of course. So my thinking is that unlike with some games where PC gets better graphics than Consoles, this time PC gamers get console level graphics. And on top of that the art styling seems to have turned from one that appeals older kids into something of a politically correct adult vision of what kids hopefully like and clearly effort has been put into making it hard as possible to create anything remotely scary looking.

  • User profile image
    BlackTiger

    Bas said:
    harumscarum said:
    *snip*
    I'm really keen to try it, but the DRM puts me off, and I'm afraid that it's not so much a game but just four or five minigames that allow you to play around with whatever you made in the editor.
    Game is amazing!
    Downloaded and installed it couple of days ago.

    Will buy it later!

    If you stumbled and fell down, it doesn't mean yet, that you're going in the wrong direction.
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  • User profile image
    Harlequin

    Bas said:
    harumscarum said:
    *snip*
    I'm really keen to try it, but the DRM puts me off, and I'm afraid that it's not so much a game but just four or five minigames that allow you to play around with whatever you made in the editor.
    Haven't put it on my own computer, but bought two copies for the boys(8 & 10) to put on their laptops. Pretty cool game it seems. Weird to see what creatures they make that you could never think of. One of them had 2 heads, wouldn't even think of doing that myself...hehe

    Edit: All they had were the Galactic Editions. Bit pricier, but comes with a cool book of art and a "Making of..." DVD among other things. And a neat plastic case.

  • User profile image
    androidi

    Harlequin said:
    Bas said:
    *snip*
    Haven't put it on my own computer, but bought two copies for the boys(8 & 10) to put on their laptops. Pretty cool game it seems. Weird to see what creatures they make that you could never think of. One of them had 2 heads, wouldn't even think of doing that myself...hehe

    Edit: All they had were the Galactic Editions. Bit pricier, but comes with a cool book of art and a "Making of..." DVD among other things. And a neat plastic case.
    The editor and parts are a bit too limited for my taste but I've seen that it's possible to get good approximations of existing things with some time and skill. Finding suitable parts to conserve complexity, using the tab key to get the advanced controls and sizing some parts to be very small then duplicating them allows to create things that at first seem it couldn't be used to do. There are some tutorial vids on the site showing this and other tricks.

    Ultimately though when you either read or realize that the pirate/enemy attacks are based on a TIMER (fixed x minutes I've read not measured).... so you can go and change it from x to y by editing a file. Well that is just incredibly lame. Timers are fine if you ran out of time to do anything better but in Spore they forgot to sprinkle enough random there and the hostiles act as they look. The only difficulty is that in the beginning you have no proper weapons, after you get the mega bomb the space stage difficulty drops to zero there doesn't seem to be any satisfactory conclusion in sight that I've seen or read about. The game desperately needs a scripted well thought out story or switch the AI to human empires. Now it's a bit like a GTA without the story, fun if you are happy in a sandbox alone.

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