Coffeehouse Thread

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Pixar uses Windows HPC

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  • User profile image
    Dovella

    All right, long story short, my 20th anniversary at Microsoft coincides with the 20th anniversary of Pixar’s RenderMan. Almost to the day. Same 20th . Same industry. And, of course, the same long history of success and innovation. But their celebration will be bigger. Not sure anyone really knows about my anniversary, I had to liberate the 20 Year Endurance Trophy from my manager’s office after 3 weeks, it was just sitting on his window sill collecting dust, but I digress. The key takeaway here is this: Pixar’s RenderMan 14.0 will be fully compatible with Windows HPC Server 2008 <on my anniversary, sniff>. That’s right, we’re working with Pixar, the guys who did The Incredibles, Toy Story, Ratatouille, Monsters Inc. The shaders they used? All of it on RenderMan. 14 versions going back 20 years, nothing else like RenderMan, and now you’ll be able to work with 64-bit datasets, get some choice in your pipeline configuration, faster AOVs, enhanced threading, let’s put it this way, your graphics pros, your render wranglers, they just got their headroom doubled, I’m talking creative headroom but that’s a conversation we should take offline, I don’t want us to get rat-holed here, the 30,000 foot view is to grok the future, it’s like nothing I’ve seen since Microsoft Research, 11 years I was over there. Okay, okay, back to what I was saying before , Incredible image complexity, accelerated ray-tracing, optimized hair performance, every last strand, RenderMan is the gold standard, they win Academy Awards, you can’t do animation right without RenderMan. A new SDK? Python binding? Custom tools? George Lucas would’ve killed to have this stuff, he was like Microsoft Research all by himself out there on the cutting edge. This Pixar relationship is a very big deal, we’re talking empowered customers, new graphics, creative headroom, and let’s not forget our shared 20th anniversary.

    http://www.slashfilm.com/wp/wp-content/images/walletimebig.jpg&imgrefurl=http://www.slashfilm.com/2007/06/10/pixar-a-look-at-the-future-and-beyond/&h=732&w=1280&sz=233&hl=it&start=3&um=1&tbnid=sZ4D_goYSwnycM:&tbnh=86&tbnw=150&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">">http://www.slashfilm.com/wp/wp-content/images/walletimebig.jpg&imgrefurl=http://www.slashfilm.com/2007/06/10/pixar-a-look-at-the-future-and-beyond/&h=732&w=1280&sz=233&hl=it&start=3&um=1&tbnid=sZ4D_goYSwnycM:&tbnh=86&tbnw=150&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">http://www.slashfilm.com/wp/wp-content/images/walletimebig.jpg" width="150" height="86">http://www.solarnavigator.net/films_movies_actors/film_images/Pixar_animation_studios_logo.jpg&imgrefurl=http://www.solarnavigator.net/films_movies_actors/pixar_animation_studios.htm&h=346&w=637&sz=14&hl=it&start=1&um=1&tbnid=6rsmMqK0v2vQVM:&tbnh=74&tbnw=137&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">">http://www.solarnavigator.net/films_movies_actors/film_images/Pixar_animation_studios_logo.jpg&imgrefurl=http://www.solarnavigator.net/films_movies_actors/pixar_animation_studios.htm&h=346&w=637&sz=14&hl=it&start=1&um=1&tbnid=6rsmMqK0v2vQVM:&tbnh=74&tbnw=137&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">http://www.solarnavigator.net/films_movies_actors/film_images/Pixar_animation_studios_logo.jpg" width="137" height="74">http://www.andywhiteley.com/blog/image_files/2006/pixar_cars_art_large.jpg&imgrefurl=http://www.andywhiteley.com/blog/labels/Pixar.html&h=960&w=1280&sz=1508&hl=it&start=11&um=1&tbnid=yNCrnEap6iLOxM:&tbnh=113&tbnw=150&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">">http://www.andywhiteley.com/blog/image_files/2006/pixar_cars_art_large.jpg&imgrefurl=http://www.andywhiteley.com/blog/labels/Pixar.html&h=960&w=1280&sz=1508&hl=it&start=11&um=1&tbnid=yNCrnEap6iLOxM:&tbnh=113&tbnw=150&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">http://www.andywhiteley.com/blog/image_files/2006/pixar_cars_art_large.jpg" width="150" height="113">http://www.cinemahype.com/wp-content/uploads/the_incredibles_pixar_family.jpg&imgrefurl=http://www.cinemahype.com/reader-participation-pixarmania/&h=300&w=400&sz=41&hl=it&start=5&um=1&tbnid=8tvdJF5p4bORJM:&tbnh=93&tbnw=124&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">">http://www.cinemahype.com/wp-content/uploads/the_incredibles_pixar_family.jpg&imgrefurl=http://www.cinemahype.com/reader-participation-pixarmania/&h=300&w=400&sz=41&hl=it&start=5&um=1&tbnid=8tvdJF5p4bORJM:&tbnh=93&tbnw=124&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">http://www.cinemahype.com/wp-content/uploads/the_incredibles_pixar_family.jpg" width="124" height="93">http://pixhost.eu/avaxhome/gfxworld/2007-07-21/PixarClas.jpg&imgrefurl=http://www.whereweget.com/2007/12/09/Pixar-Classic-Textures-volume-1-and-2.html&h=300&w=400&sz=19&hl=it&start=13&um=1&tbnid=00YLLn7lnVg61M:&tbnh=93&tbnw=124&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">">http://pixhost.eu/avaxhome/gfxworld/2007-07-21/PixarClas.jpg&imgrefurl=http://www.whereweget.com/2007/12/09/Pixar-Classic-Textures-volume-1-and-2.html&h=300&w=400&sz=19&hl=it&start=13&um=1&tbnid=00YLLn7lnVg61M:&tbnh=93&tbnw=124&prev=/images%3Fq%3Dpixar%26gbv%3D2%26um%3D1%26hl%3Dit%26client%3Dfirefox-a%26rls%3Dorg.mozilla:it:official%26sa%3DN">http://pixhost.eu/avaxhome/gfxworld/2007-07-21/PixarClas.jpg" width="124" height="93">Link

  • User profile image
    Bass

    Terrible prose.

  • User profile image
    Ion Todirel

    ehhh most from the Pixar stuff is bad anyway... and it doesn't matter how you've done it, it's way more more important the idea, the subject etc... who cares anyway... point me to a Shuttle/satelite/something who use Windows/.NET or whatever, then I will be amazed Tongue Out

  • User profile image
    W3bbo

    Ion Todirel said:
    ehhh most from the Pixar stuff is bad anyway... and it doesn't matter how you've done it, it's way more more important the idea, the subject etc... who cares anyway... point me to a Shuttle/satelite/something who use Windows/.NET or whatever, then I will be amazed Tongue Out
    Space gear tends to use a realtime OS like VxWorks.

    .NET hasn't proven itself for long-term reliability. Java's getting there but I think assembly and C are here to say for that sort of thing.

  • User profile image
    Wil

    > All of it on RenderMan. 14 versions going back 20 years, nothing else like RenderMan, and now you’ll be able to work with 64-bit datasets

    Didn't RenderMan always run on farms of 64-bit SGI and Sun machines?  I really don't know, but I'd be surprised if it hadn't been 64-bit code for a long time now.

  • User profile image
    Jason I

    W3bbo said:
    Ion Todirel said:
    *snip*
    Space gear tends to use a realtime OS like VxWorks.

    .NET hasn't proven itself for long-term reliability. Java's getting there but I think assembly and C are here to say for that sort of thing.

    W3bbo,

    I think I understand where you're coming from. However, how do you define long-term reliability? I'm only asking because it seems one person's 'obsolete' is another person's 'mature'. One who claims a technology is 'too new' could be countered by someone else saying it is cutting edge and taking advantage of learned lessons.

    Just a thought.

    P.S. I agree with you: assembly and C are here to stay. However there will always be higher languages to simplify programming.

  • User profile image
    Cannot​Resolve​Symbol

    W3bbo said:
    Ion Todirel said:
    *snip*
    Space gear tends to use a realtime OS like VxWorks.

    .NET hasn't proven itself for long-term reliability. Java's getting there but I think assembly and C are here to say for that sort of thing.
    Curiously, the space shuttle's flight computers actually use a higher-level language, not assembly or C.  They're written in a language called HAL/S, which is designed around real-time operation (including task scheduling and data sharing) and vector/matrix algebra rather than the really low-level stuff that C is designed for.

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