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View Thread: Pixar uses Windows HPC
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    > All of it on RenderMan. 14 versions going back 20 years, nothing else like RenderMan, and now you’ll be able to work with 64-bit datasets

    Didn't RenderMan always run on farms of 64-bit SGI and Sun machines?  I really don't know, but I'd be surprised if it hadn't been 64-bit code for a long time now.