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View Thread: Project Natal + Windows
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    BitFlipper said:
    Bass said:

    Well, it is interesting that I had to post multiple replies with links just to get you to realize that it actually had a true 3D camera. If you didn't even want to do that yourself, I imagine you probably also didn't bother looking at the videos of the demos they had, including the posts from the press where they got hands-on with Natal, stating that it works pretty much as well as the demos showed.

    If you really want to have the specs, source (Why? The API and docs should be enough), you could always become a games developer. MS stated that they started shipping dev kits to game developers last week.

    And if you are concerned about the depth resolution, look at the video I posted above:

    It clearly shows some a pretty well-defined depth outline of the person, while they are talking. Once again this is the same camera technology that MS bought to use with Natal.

    It is one thing to be sceptical, but another entirely to completely ignore the information that is easy to find about this technology. You claim you want "more information", but I doubt that.  You didn't even know the basics.

    They might say it's a true "3D camera", but my expirence (yes professional expirence) is a "true" 3d camera currently costs in the range of five figures USD. So if it's a true 3D camera, and it's in the three figure range, whats that typical expression?

    "How the f**k?"

    It's like Toyota just annonced a $300 Camry or something. Is that suppose to be taken at face value?

    Sadly my question of "how the f**k?" is so far unanswered, even by you. I actually have real use for a cheap * sensor that can return accurate 3D vector data of a scene, in real time. This is more then just "lawl video games", this is "f**king awesome, now I can build a robot that doesn't break itself by banging into the f**king wall".