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View Thread: Project Natal + Windows
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    aL_

    Minh said:

    I wonder if this will be possible...

    I mean, MS didn't invent this technology, they are licensing it. And the licensing fees usually depend on how widely the gadget is used...

    If MS paid $X to have it on the Xbox, then MS would have to pay $X + $Y to also have it be used on Windows...

    This is different than the Xbox joypad controller that MS made available on the PC also because the joypad is as commoditized as it gets -- even though they did have to shell out some more dough for rumble...

    We'll just have to see I guess... Although if you see games on XBLA using Natal, then it will probably mean it'll be available for XNA... which will probably mean it'll be available on the PC

    Unless some genius crack the protocol. Is Brian Peek already on it? haha

    as far as i understand ms bought the company [3DV] that built the 3d camera so that should be fine.. in any case id still have to buy a retail natal [producing royalties for whoever], its not like they know i dont have an xbox Smiley

    but still i see how that could be a problem.. i hope it isnt though Tongue Out

    i hear the software is the really tough bit in the natal, taking the point cloud and extracting a trackable skeleton from it seems like heavy stuff.. check out this blog post from the awsome johnny lee: http://procrastineering.blogspot.com/2009/06/project-natal.html

    --edit--

    the natal wikipedia page is coming along nicely
    http://en.wikipedia.org/wiki/Natal_(Video_Game_controller) [the last parenthasies doesnt get included when you click the link for some reason]
    those TOF cameras are pretty impressive Perplexed i wonder if the tracking calculations are done on the natal it self or on the host.. [host seems likely though]