That's neat! I wonder if Google is okay with them using the photos for that. I seem to remember some reading some legalese that the street view images are for reference use only, blahblahblah.
That works quite well. Of course it goes by quite fast so they can make smooth video with the small amount of images they have to work with.
Surprised Google don't offer the in their route planner (if for nothing else than entertainment value)
That is pretty hardcore. Three.js being used too!
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@jinx101: It's probably the three.js library which, i think, uses WebGL that prevents IE10 from working. Check here.
In any case, i think the greater danger to IE is the fact that large percentage of web developers nowadays use a mac, and out of inconvenience skip testing IE altogether. This explains the Windows8+parallels deal that was just introduced (and expired )
I tried modifying the code to remove some WebGL references (eg: making three.js render to ordinary canvas instead of a WebGL context), but couldn't get it to do anything so maybe not a very trivial dependency to remove. I figure since it is mapping textures onto a cube, you can do it in software but it won't be very fast or simple. Three.js has a software renderer that supports some kind of subset of WebGL I believe, but again it's not very fast.
That was very cool
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