To the regulars,
I've been working on project which recreates an XNA style game toolkit, except for every (soon!) platform. I thought maybe this long holiday weekend some people somewhere might look at it and give me feedback (watch the video):
The class library written around SDL 2.0 and optionally includes a compiler+IDE as well as recent binaries of SDL 2.0 for 32/64 bit Windows an Linux.
And when I say modern I mean the library features a lot of C# ness to it (even though it's not C#) ...
TEventHandler<T> = procedure(Sender: TObject; var Args: T) of object; IBitmap = interface(IClonable<IBitmap>) TPointF = record public class operator Implicit(const Value: TPointI): TPointF; TMatrix4x4 = record public class operator Multiply(const A: TMatrix4x4; const B: TVec3): TVec3; overload;
If you look at the site, please bear in mind i haven't had time to write up everything yet. Let me know what you think.