LOL. There are plenty of things that are more of a "must" than the ability to render 3D graphics in a browser.
No no no, you missed my point. By education I mean 3D graphics, which I think is mostly OpenGL anyway, would now surly be OpenGL via WebGL. With just an editor and a browser you are set. Come to think of it you don't even need an editor.
It's nice to see MS is supporting WebGL, we've seen some amazing things being done with it. Mind you, I fail to see the connection of support of WebGL to the end of DirectX..
It would be nice to see better support for OpenGL in Windows, but DirectX is pretty much proven technology, I don't see it going anywhere.
It's nice to see MS is supporting WebGL, we've seen some amazing things being done with it.
Here's an interesting discussion about WebGL, and the likely impact that adding it to Internet Explorer 11 might have.
@evildictaitor: The good news being that if IE implements WebGL, any crippling issues with WebGL itself will now become IE's fault, and WebGL will be declared perfect.
The more I think about this, the more excited I get. Not that DirectX will EVER goes away, but that having a standard, high performance presentation layer will make web games so much easier to distribute.
If WebGL kills anything, it's FLASH. Of course, now we have to work on audio & input & timers.
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