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The beggining of the end of DirectX?

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  • User profile image
    Ion Todirel

    , fanbaby wrote

    It's similar to what happened to Silverlight about 3 years ago when IE9 started to support SVG and canvas.

    It looks like WebGL will be supported in IE11 and it does means something to DirectX.

    you are not thinking low enough, time to go back to C and assembly

  • User profile image
    fanbaby

    , Ion Todirel wrote

    *snip*you are not thinking low enough, time to go back to C and assembly

     

    You can safely put down the FUD, it's over. It's confirmed.

    1. OpenGL for education, now a must.
    2. A convoluted stagnate half-assed low level standard is much better the a finely engineered optimized high level proprietary API. It's just a matter of time. Seen it in my tech life time.
  • User profile image
    cbae

    , fanbaby wrote

    *snip*

     

    You can safely put down the FUD, it's over. It's confirmed.

    1. OpenGL for education, now a must.
    2. A convoluted stagnate half-assed low level standard is much better the a finely engineered optimized high level proprietary API. It's just a matter of time. Seen it in my tech life time.

    LOL. There are plenty of things that are more of a "must" than the ability to render 3D graphics in a browser.

  • User profile image
    MasterPi

    , cbae wrote

    *snip*

    LOL. There are plenty of things that are more of a "must" than the ability to render 3D graphics in a browser.

    Yeah, why stop there? Why not render them outside of the browser? I mean, wouldn't it be awesome if individual applications could render 3D? I'm sort of sick of playing pong and pacman.

  • User profile image
    fanbaby

    , cbae wrote

    *snip*

    LOL. There are plenty of things that are more of a "must" than the ability to render 3D graphics in a browser.

    No no no, you missed my point. By education I mean 3D graphics, which I think is mostly OpenGL anyway, would now surly be OpenGL via WebGL. With just an editor and a browser you are set. Come to think of it you don't even need an editor.

  • User profile image
    pavone

     It's nice to see MS is supporting WebGL, we've seen some amazing things being done with it. Mind you, I fail to see the connection of support of WebGL to the end of DirectX.. 

    It would be nice to see better support for OpenGL in Windows, but DirectX is pretty much proven technology, I don't see it going anywhere. 

  • User profile image
    evildictait​or

    , pavone wrote

    It's nice to see MS is supporting WebGL, we've seen some amazing things being done with it.

    Here's an interesting discussion about WebGL, and the likely impact that adding it to Internet Explorer 11 might have.

  • User profile image
    Bass

    Finally.

  • User profile image
    kettch

    @evildictaitor: The good news being that if IE implements WebGL, any crippling issues with WebGL itself will now become IE's fault, and WebGL will be declared perfect.

  • User profile image
    Minh

    The more I think about this, the more excited I get. Not that DirectX will EVER goes away, but that having a standard, high performance presentation layer will make web games so much easier to distribute.

    If WebGL kills anything, it's FLASH. Of course, now we have to work on audio & input & timers.

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