Coffeehouse Thread

34 posts

There will be no directX 12?

Back to Forum: Coffeehouse
  • User profile image
    chb

    Well according to AMDs vice president there will be no new Version of DirectX.

    http://www.heise.de/newsticker/meldung/AMDs-Vice-President-im-Gespraech-Es-wird-kein-DirectX-12-kommen-1835338.html

    The article says:

    "Denn die Computer-Industrie hat über viele Jahre von einer kontinuierlichen Erneuerung der DirectX-Schnittstelle profitiert. Ein neues DirectX hat die Branche immer wieder neu aufgefrischt, neue Grafikkarten brauchten stärkere Prozessoren und mehr RAM. Aber es wird kein DirectX 12 kommen. Das war's. Soweit wir wissen gibt es keine Pläne für DirectX 12. Falls das nicht stimmen sollte und mich jemand korrigieren möchte – wunderbar."

    Which roughly translated means:

    "For many years the computer-industry has profited from the continous development/renewal of DirectX. A new DirectX version has always brushed up the industry, new graphics apdaters needed more computing power and more RAM. But there will be no DirectX 12. That's it. As far as we know there are no plans for DirectX 12. If I might be wrong and if somebody wants to correct me - fine."

    I really don't like this uncertanty and do not hope that DirectX falls behind current GPU developments.

  • User profile image
    dakedk2

    maybe they're at a point where the DirectX API is mature enough to feed the developers for the upccoming several years, just like C language

  • User profile image
    figuerres

    , chb wrote

    Well according to AMDs vice president there will be no new Version of DirectX.

    http://www.heise.de/newsticker/meldung/AMDs-Vice-President-im-Gespraech-Es-wird-kein-DirectX-12-kommen-1835338.html

    The article says:

    "Denn die Computer-Industrie hat über viele Jahre von einer kontinuierlichen Erneuerung der DirectX-Schnittstelle profitiert. Ein neues DirectX hat die Branche immer wieder neu aufgefrischt, neue Grafikkarten brauchten stärkere Prozessoren und mehr RAM. Aber es wird kein DirectX 12 kommen. Das war's. Soweit wir wissen gibt es keine Pläne für DirectX 12. Falls das nicht stimmen sollte und mich jemand korrigieren möchte – wunderbar."

    Which roughly translated means:

    "For many years the computer-industry has profited from the continous development/renewal of DirectX. A new DirectX version has always brushed up the industry, new graphics apdaters needed more computing power and more RAM. But there will be no DirectX 12. That's it. As far as we know there are no plans for DirectX 12. If I might be wrong and if somebody wants to correct me - fine."

    I really don't like this uncertanty and do not hope that DirectX falls behind current GPU developments.

    some guy who doe snot work for Microsoft is hardly a confirmed statement.

    yeah he might be important and he might know some stuff but....

    and as another post said:  DX has been thru many updates and do we *NEED* a plan for a new release right now?  unless there is some new tech or bugs to fix then it's ok for no plans for a new build for a while.   as long as they do bug-fix maint stuff then this is not a thing to worry about.

  • User profile image
    kettch

    Often it seems like these kinds of reports come out because someone asked "When will DirectX 12 be out?" and the reply was "At this time we haven't made plans for a future release". This essentially means "Don't call us, we'll call you", but it always gets interpreted as "There won't be a future release".

  • User profile image
    Ion Todirel

    , dakedk2 wrote

    maybe they're at a point where the DirectX API is mature enough to feed the developers for the upccoming several years, just like C language

    There's actually a new C standard called C11, check it out. C is far from being done, for the most versatile language on the planet Wink

  • User profile image
    wastingtime​withforums

    Jives quite well with this:

    http://channel9.msdn.com/Forums/Coffeehouse/Microsoft-spoof

    "Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology"

    Sure, they later said it was a mistake, but there are too many weird tales about DirectX lately. I guess they plan to do something stupid with it indeed, continuing the streak. To be honest, I have no idea what that might be, giving that DirectX IS core technology, but on the other hand I would have never even imagined that someone would be crazy enough to bolt-on a unavoidable phone GUI onto a desktop OS. So you never know with MS now. Maybe they really want to replace it with OpenGL or something and keep DX in the system only for the "legacy" (on the crazy-scale, this move would be actually below their most actions of the last 18 months).

    Microsoft right before dropping the ball on SL:

    http://blogs.msdn.com/b/silverlight/archive/2010/11/01/pdc-and-silverlight.aspx

    several things that I want to emphasize:

    1. Tongue Out  Silverlight is very important and strategic to Microsoft. Tongue Out
    2. We're working hard on the next release of Silverlight, and it will continue to be cross-browser and cross-platform, and run on Windows and Mac.
    3. Silverlight is a core application development platform for Windows, and it's the development platform for Windows Phone.

    These words had merit for.. about six months.

    No one believed the rumors about Silverlight/W8/XNA etc. to be true as well.

  • User profile image
    chb

    Microsofts offical respons is this:

    "DirectX is the world's leading low-level interface for gaming and graphics. Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX."

    src:http://www.neowin.net/news/microsoft-cuts-down-another-directx-shutdown-rumor

    But as said above, I am not sure if this is trustworthy either. If they have plans for evolving DirectX shoudn't they be communicating things more clearly to their partners. In general communication seems to be something Microsoft has to work on.

  • User profile image
    exoteric

    @chb: You are posting your doubts as to the trustworthiness and transparency of a Microsoft statement on a forum part of a Microsoft site dedicated to transparency and dialogue - and in the context of an official rebuttal. But as users, we hunger for more transparency, don't we.

  • User profile image
    chb

    @exoteric: You are right I am jumping to a wrong conclusion. Microsoft is doing a lot communication-wise and especially channel9 is a great source of Information. I guess we just have to wait how everything turns out.

  • User profile image
    Bass

    OpenGL is becoming a lot more popular lately with game developers. Maybe Microsoft plans to migrate to OpenGL as the primary graphics system for their platforms.

  • User profile image
    evildictait​or

    , Bass wrote

    OpenGL is becoming a lot more popular lately with game developers. Maybe Microsoft plans to migrate to OpenGL as the primary graphics system for their platforms.

    I must have missed that. Perhaps if you enumerated a couple of AAA games from 2012 or 2013 on any major platform (by which I mean PC, PS3, Wii, Xbox) that chose OpenGL that would help make your point that OpenGL is popular with games developers.

    Maybe Microsoft plans to migrate to OpenGL as the primary graphics system for their platforms.

    Maybe Linux plans to move to DirectX. Who knows?

  • User profile image
    Jim Young

    , Bass wrote

    OpenGL is becoming a lot more popular lately with game developers. Maybe Microsoft plans to migrate to OpenGL as the primary graphics system for their platforms.

    Maybe in the mobile arena, but certainly not PC or Xbox.

  • User profile image
    felix9

    I guess DirectX will be reimagined, just like Win32 api, its still there as the 'low-level' 'foundation', but most of developers will work at another level. Angel

  • User profile image
    MasterPi

    @felix9: Well, we sort of have WPF (for now) making up some of that other level for app development. Perhaps higher level calls for rendering polygons and setting light sources (forgive my lack of graphics knowledge)?

  • User profile image
    sysrpl

    @evildictaitor:

    , evildictait​or wrote

    I must have missed that. Perhaps if you enumerated a couple of AAA games from 2012 or 2013 on any major platform (by which I mean PC, PS3, Wii, Xbox) that chose OpenGL that would help make your point that OpenGL is popular with games developers.

    The question wasn't about what title/hardware was used last year, but what is coming in the road ahead.

    PS4 moved PSGL, a Sony version of OpenGL ES, away from riding on top of LibGMC and implements their new version of PSGL natively. Wii U's graphics interface is a fully compliant OpenGL 4.1 system.

    All the OSX, iPhone/iPad, Android games use OpenGL. The primary graphics programming interface for the upcoming Ouya and Steambox consoles is OpenGL, same with Raspberry Pi.

    Value hired the original SDL author last year, and a pretty spiffy and new SDL 2.0 had its ABI locked on Friday. SDL 2.0 brings in a unified OpenGL system and now loads the appropriate OpenGL library for whatever platform you are targeting, as well as providing much improved OpenGL extension querying and loading support. Valve is actively porting their source engine powered titles, both new and old, to this new system while working with hardware makers and the SDL 2.0 team to improve everything all around.

    Most all browsers have some support for WebGL, and people have found WebGL support in new versions of Microsoft's IE.

    Then there is the new commitment from hardware vendors to actually improve OpenGL performance for their chips, since a lot of mobile devices use their chips and almost universally rely on OpenGL for games. There are new display managers under development and already working for Linux devices (and also Linux desktops) which are compatible with these improved drivers. Projects have been combined with these new display managers and SDL for big screen applications (XBMC, Steam Big Picture, OpenShot)

    Finally, OpenGL actually provides much better performance in cases over Direct3D.

     

     

  • User profile image
    cheong

    @chb: If Microsoft were to drop DirectX development, they'll have to tell big XBox game vendors early or Microsoft will have serious vendor relationship problem.

    So unless the same is also be told from them, you can stay calm and continue your work.

    Recent Achievement unlocked: Code Avenger Tier 4/6: You see dead program. A lot!
    Last modified
  • User profile image
    fanbaby

    Had Microsoft tried to move OpenGL forward (and it needed much love and care back then), a lot of the "gnashing of teeth" that's coming (hey, it's my prediction and hope) would have been spared.

  • User profile image
    Bass

    Off the top of my head: Borderlands 2, Bioshock Infinite, and Mass Effect 3 all have OpenGL support. I can start naming random games from Steam if you'd like, but that's just pointless.

    OpenGL is the premier open graphics standard developed by the graphics industry. It widely used on desktop platforms and pretty much universally used everywhere else as sysrpl mentions.

    Microsoft has already strongly adopted web standards (incl. WebGL), I don't see how it would be crazy if they adopted graphics standards too. It might even help make their mobile platforms relevant.

Comments closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums, or Contact Us and let us know.