Coffeehouse Thread

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TowerDrot (1.0)

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  • User profile image
    zelder

    Classical towerdefense game plus some strategy..
    Its my first game. I have been developing it for 5 months by XNA.
    http://www.windowsphone.com/s?appid=6267cb89-6b4f-411d-b7f6-2bd1912e5da6

    Programming, 3D modeling, designing, story writing and etc by only one - me.

    And LowDetailed Video


    I can test it on one device only (Lumia 920). There is opinion that on other devices (more less weaks) it will be slowly. 
    Please test it if you can.

  • User profile image
    cheong

    Installed.

    My first question after a minute of play is that, while I can move and zoom the camera, will I be able to rotate the direction of camera in later version?

    I'll comment that the 3D model is impressive enough for the first game. Good work.

    Recent Achievement unlocked: Code Avenger Tier 4/6: You see dead program. A lot!
    Last modified
  • User profile image
    zelder

    My first question after a minute of play is that, while I can move and zoom the camera, will I be able to rotate the direction of camera in later version?

    You can rotate the dir of camera by Taping on Left/Right Top corners of the screen.

    Thanks for testing)

  • User profile image
    Maddus Mattus

    Looks awesome! Especially for a first game!

  • User profile image
    zelder

    Looks awesome! Especially for a first game!

    Thanks. I overdid a little Wink

  • User profile image
    Maddus Mattus

    @zelder: Nothing like an overdone v1.0, if you underdo it people will not come back for a v1.1,.

    You never get a second chance to make a first impression,..

  • User profile image
    Sharepoint​Stack

    Love it..!! Rated with 5 stars Wink

  • User profile image
    zelder

    @SharepointStack: Thank you Big Smile

  • User profile image
    cheong

    Another suggestion: Maybe you can add one more stage (maybe just another "start game" option) in the next revision, which is the same as level 1 but has no "clear condition". The game should last as long as "Back" button is not pressed. It's okay to just have the 3 weapons avaliable at the start. If possible, increase the spawn rate of enemy as the game goes. Lock the total score to 9999 to avoid overflow.

    The stage's sole purpose is to test out how many objects the device can hold. (So the current number of different builds and enemy troops should be shown on the screen) This is valuable information because it'll give you idea on how many "target objects" you can place when designing levels that can run on lower WP models.

    Whether to take it away from the "retail" build is up to you.

    Recent Achievement unlocked: Code Avenger Tier 4/6: You see dead program. A lot!
    Last modified
  • User profile image
    zelder

    @cheong: very usefull suggestions.

    In next review I'll add info about FPS, PolygonCount, endless level and much more enemies at one time and info about it all.

  • User profile image
    zelder

    Yeah! I made it!

     

     

  • User profile image
    zelder
  • User profile image
    zelder

    Now it's FULL FREE!!

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