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View Thread: What went wrong with the Flight "sim" genre from mass market perspective
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    kettch

    @LarryLarsen: I'm not sure if the flight in DC was all that accurate, but it was difficult. You had to spend time at it and learn it. That's a major issue with most games is that they dumb it down to the lowest common denominator and make everything arcade style.

    I don't mind casual games, but sometimes I want a little more than point and click.