@PaoloM: I don't think MS will stop pushing for the adoptation for both Win8 and WP8. If they release the product in the Fall and didn't do any push on the development community (and wait for TechEd 2013), the products may just won't make it. So, I still have faith that there will be a Build this year... Anyone reading this post, what do you think?
I don;t think there will be a (US based) Build this year but I would be surprised if there wasn't a largish developer conference prior to the launch of Windows 8 and Surface devices.
(But Sinofsky does things differently and has great influence so we will have to wait and see).
May be Sinosfsky will announce something in WPC... Keep my fingers crossed.
Hmmm.... the 2 days long Windows Phone Developers Summit had become Windows Phone Summit which was just a keynote.
Where are all the sessions about WP8 development ??? come with the SDK ? this summer ?
What I hear is late October. Someone told me the location would be Las Vegas, but I don't think that's correct.
And what can they talk about? We know the Windows 8 Developer Story, The Windows Phone 8 Developer story is almost the same.
WP8 may have similiar underlying platform as W8, but the exact API surface should be quite different. so dev events are needed. and apparently there will be, but not as big as BUILD/PDC I guess.
VRT417: Building Shared Metro Apps for Microsoft Surface and Windows Phone Nick Landry Windows 8 and Windows Phone 8 now share a common core. WinRT is the common denominator.
while on the other hand, he says:
The differences are also more than skin deep. Windows Phone 8 supports all Windows Phone 7.5 applications, which were based on Silverlight 4 and XNA. Windows 8 Metro is all WinRT but has a .NET profile for Metro apps.
Windows 8 runs Win32, .NET, Silverlight, DOS and various other flavours of app as well as WinRT apps, some of which can be based on a subset of .NET. Whether you choose to write for WinRT or Win32/.NET desktop apps is dependent significantly upon what your application does and where it lives best (as a Metro app or on the desktop). WinRT here is the beginnings of the next-gen Windows APIs, it'll be some time before it can comfortably replace everything.
Windows Phone 8 runs all the old Windows Phone 7 apps, be they XNA or Silverlight, but it also has a WinRT API which can use a subset of .NET (just as Windows 8 does). WinRT is absolutely the future of Windows Phones applications and is what you should target if you're looking to Windows Phone 8 and beyond. In this case Silverlight/XNA should definitely be considered legacy APIs and probably not worth targetting for new applications.
WinRT is absolutely the future of Windows Phones applications and is what you should target if you're looking to Windows Phone 8 and beyond. In this case Silverlight/XNA should definitely be considered legacy APIs and probably not worth targetting for new applications.
You can target whatever you want. Just put all of your business logic and view modesl into portable class libraries.
@cbae: True and that's great advice. For the little bits that don't suit though, WinRT or DirectX on the phone is probably a better long term bet than Silverlight/XNA. Especially if you haven't already got skills in those areas.
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