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View Thread: using a Managed DLL from an unmanaged one?
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    Verdant

    I am working on a software research project that is entirely in C#, however now we want to have a maya plugin that utilizes some of the functionality from the C# code.

    Maya expects an unmanaged dll, which is fine i don't mind writting that.

    However, i need to make hooks to the C# code and vice versa, i have no problems accessing my unmanaged dll from C# using InteropServices,  but i do not know how to access the managed code from the unmanaged C++, any hints?

    I am sure this is possible, but i have never done it.

    If anyone has any suggestions for a purely managed solution, i would be thankful