I need to add "bank" (aka "roll") control to the camera, in addition to the heading and pitch control already implemented in Camera.cs (BattleTank2005 3, 4 & 5). This would rotate the camera view around the x axis. I assume this will require factoring a
_bank value, say -90 to +90, into the MoveCameraPosition() and Render() methods.
Can anyone provide tips on the easiest way to add banking control to the existing code?