After pulling my hair out trying to figure out why I'm not intelligent enough to get this tutorial to build I finally figured out that I was working with the 2.0 version of DirectX managed. The only change I had to make to get the tutorial code to build
was in the CreateCrossHairVertexArrayTop and Bottom methods. Instead of returning a PositionColored it needs to return a GraphicsBuffer to the DrawUserPrimitives method. Not an earthbreaking change but maybe someone else can benefit from not wasting valuable
hair strands on this simple issue. The code I used is:
private GraphicsBuffer<PositionColored> CreateCrossHairVertexArrayTop ( )
GraphicsBuffer<PositionColored> crossHair = new GraphicsBuffer<PositionColored>(7);
float zval = 0f;
Color col = Color.Green;
Hope this helps someone out. Not sure the performance implications of using Generics instead of arrays, but I don't see any framerate difference in the tutorial application using DX 2 or DX 1.4 on my admitedly subpar gaming machine.