Tech Off Post

Single Post Permalink

View Thread: Discuss the Beginning Game Development series on Coding 4 Fun
  • User profile image
    YellowBook

    First, let me say I like programming in C#.NET but I thought one of the original aims of the .NET framework was portability e.g. code written using managed code could run on any platform provided that there was a runtime available for that platform (e.g. Mono project.) Surely  using the  DirectX namespace doesn't provide portability as the underlying library is tied to Windows? So, are there any real benefits of using .NET for Games development when C++ is generally better performance, no big runtime is required and there is no portability?