With regards to the text rendering, did any of the DX10 specific optimizations ever arise? A long time ago, in the Avalon days, i remember there was talk of moving the text path completely to hardware in DX10 class video cards, as opposed to the
mixed hardware cleartype and software glyph composition / alpha blending in DX9 paths?
At this time, our hardware rendering is (still) DX9. Taking advantage of geometry shaders etc is still certainly interesting, though I can't say one way or the other if/when we'll move to DX10.
Very nice. A lot of the tools for doing visual tweaking seem to be thought out quite well.
Admittedly, this is a bit of topic, BUT after being wowed....
Will there be a programatic way to rasterize XAML and save as a PNG or JPEG? I'd love to be able to programatically do some XAML data binding to create say a graph or some other type of data visualization and then spit that out as a PNG on my web app.
Yes, you can indeed use WPF ("Avalon") to rasterize/snapshot content and then use our rich imaging functionality to encode that snapshot to BMP, GIF, JPG, PNG and TIFF or others, depending on what codecs you have available.