From what i'm hearing, the 360 is really nice to develop for, but the lack of a standard hardrive is a bit of a bummer.
The PS3 is really hard to develop for, but is comparable powerwise.
The reveloution, nobody has seen anything from them. But nintento have been historically been 'ok' with development enviroments.
It has been generally accepted that PS3 will 'win' just because of their massive market share with the PS2 and the mindshare they have, but some of the decisions that have Sony have made makes it seems like it's not going to be a clear cut battle between them.
PS3 coming out in mid 2006 for US Residents and Japanese, with RUMOURED early 2007 release for EU customers(Sony are terrible with launches like this)
And the inclusion of bluray(a plus and a minus) which will drive the manafacturing costs SKY HIGH.
And if ultimatly bluray 'loses' that will be a massive blow for sony potentially crippling them.
It all comes down to the price and exclusive games.
Now that you're done with the Introduction, how about a "deep" series of Xbox 360? I would like to get a tour inside the box with a discussion about how the process of how planning and engineering a console - design/choices made, like how MS ended up with
that CPU and how was the needed features for the graphics chip figured out etc. And then another video about the software side, including sdk / xna (will future PC games be playable only with Xbox controller?) and some game Xbox 360 developer.
One thing that was not addressed in this video was - I think 802.11a frequencies are in government or other restricted use in some countries.