In this seventh and final video, Bob shows how to include in-app purchases to enable or disable some feature of your app, or sell consumable items in the app. Then he includes this feature in the Album Cover Match Game app allowing the user to pay to remove the ads.
In this sixth video, Bob uses the Universal Ad Client SDK to introduce ads to the app. He shows how to install, configure and utilize the control used to display the ad placeholder on the user interface and discusses settings required when submitting the app to the Windows Store.
In this fourth video, Bob handles the ItemClick event and evaluates the chosen album against the song that was playing. Based on the response, the clicked on album's icon will change and the overall score will be affected.
In this second video, Bob turns his attention to the layout in order to display the album covers for the randomly selected songs. He also works on the logic for the game setup to get all the controls and variables in to a valid starting state.
In this second video, Bob sets up the project and focuses on getting a reference to all the song files in the user's Music Library. Furthermore, he starts employing the game logic by selecting random songs to be displayed for a new round of the game.
Bob kicks off a new project: a memory / familiarity game that uses the user's Music Library to test the user's familiarity with the songs they own. You'll learn how to access special libraries in Windows 10, how to read file metadata like the Artist, Album and album art image file, how to monetize the...
In this fourth video, Bob shows how to update the content of a Live Tile programmatically, then how to schedule future updates with live data by creating a web service built with ASP.NET MVC and Azure Websites.