Really amazing tool. Have worked with it barely one day and I'm already wondering how I could have ever lived without it.
Any chance we could get support for additional channel formats? For example, I'm currently working with OpenGL textures stored as ABGR. It would be awesome if you could add some more permutations there. Or maybe even a generic mechanism for mapping color channels? After all, as inhabitants of the C++ land we are not afraid of bitmasks.