PLEASE - enough with starting every sentence with 'So...'.
I know this seems to be the Microsoft way, but in this video almost every sentence Jennifer says begins so it.
Normally I don't notice these kind of things, but it was really off putting for me!
Sorry to rant - interesting information, but the delivery just grated on me.
The problem with the reliability monitor is that its kind of useless if you use your machine for development work. My own programs are crashing, and I'm debugging them, and the more I debug my code the lower my reliability index becomes. Is there anyway
to better configure the reliability monitor for a development machine, such as ignoring certain app crashes, etc?
I wish there was a way to explicitly select paths for the Backup tools to backup. It's hard to find a balance between the files I want backed up and space usage by just picking generic file types. I ended up just creating a scheduled task that runs "robocopy
/mir" once a week, which works fine.
The problem I see with this compositing technology is it creates a large problem in order to solve a very small problem. You now need entirely new display drivers throwing out the old ones that have had years to stabalize, application compatibility takes
a hit especially screen readers, and you need a complex and potentially unstable system to actually do the compositing. All of these problems just to fix the issue of rare drawing artifacts and add a bit of eye candy. It doesn't seem worth it.
Hopefully Microsoft has bigger plans for DWM 2.0 and something more intuitive than the infamous Flip 3D.
I'd say working with as a team is definitely important but so is developer privacy. Considering developers are going to be spending most of their time debugging, I'd say some privacy and the ability to shut off distractions is going to be pretty important.
The last thing you want when you're debugging, and going deep into the call stack, is someone coming in and disrupting your concentration.
Ughh way too much DRM talk. Way to put a lot of poor developers on the spot, Robert. I would have liked to hear more about the whole "quality audio/video playback" thing. You showed how it handles playing during high CPU demands but what about disk or
network. Say you're copying tons of files and playing a video. Or your wireless signal isn't strong enough.
And what happens if there simply isn't enough resources on the system to play back the video full speed? Does it skip frames or reduce quality?
Also is there any API to tap into this multimedia scheduling thing. Can I have my game say, I'm a multimedia application please guarantee I run at high frame rates? Or, I require 4 mbps on the disk/network to play back this video.