@JeffersonRSM: Hi, thank you! This guide is solely aimed at and compatible with Kinect V2. It is possible to control gestures in Kinect v1, but you need the respective SDK and Plugin. Have a look at the following pages:
You might have to play around with the values though.
As for audio cue:
You can put a collider around the object that is moved / scaled by the hand as well as the other object. If you don't want them to actually stop each other, it is possible to mark one of them (! never both) as trigger, which changes the methods a little. Also give them a tag that helps you identifying the correct collision before executing any actions.
Anyway, you need to attach a script to one of the objects. In that you will call either OnTriggerEnter or OnCollisionEnter
@Bronsdijk:It's pretty useful if you, for example, already have a BizSpark allowance and run your devblog locally :) Pure MySQL-Service subscriptions aren't necessarily cheap externally either - so in this constellation it might be even a way of saving costs for the time being.
I don't claim that this is or should be a silver bullet :)
1. die Grafiken - und Skripte - gibts hier - sind aber wirklich nur drei Platzhalter, die schnell ersetzt werden können =); die Verlinkung ist auch in dem dazugehörigen MVA-Kurs dabei.
2. Daran hatte ich natürlich nicht gedacht - ja, um Universal Apps zu entwickeln, benötigst du mindestens Windows 8.1.
Hi Matt - ich glaub ich brauch ne Benachrichtigungsfunktion! :) Tut mir leid für die Verzögerung. Was meinst du mit Grenzen? Also ... Grenzen welcher Art?
Comments
Gesture Control with Kinect and Unity made easy
@JeffersonRSM: Hi, thank you! This guide is solely aimed at and compatible with Kinect V2. It is possible to control gestures in Kinect v1, but you need the respective SDK and Plugin. Have a look at the following pages:
https://channel9.msdn.com/coding4fun/kinect/Unity-and-the-Kinect-SDK
https://channel9.msdn.com/coding4fun/kinect/Unity-Asset-Kinect-v1-with-MS-SDK
http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK#Integrating_with_Unity
Gesture Control with Kinect and Unity made easy
@somerchr:
Hm, instead of changing the transform.position of the object I would go and apply the pos.values to transform.localScale - see
http://docs.unity3d.com/ScriptReference/Transform-localScale.html
You might have to play around with the values though.
As for audio cue:
You can put a collider around the object that is moved / scaled by the hand as well as the other object. If you don't want them to actually stop each other, it is possible to mark one of them (! never both) as trigger, which changes the methods a little. Also give them a tag that helps you identifying the correct collision before executing any actions.
Anyway, you need to attach a script to one of the objects. In that you will call either OnTriggerEnter or OnCollisionEnter
http://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html
http://docs.unity3d.com/ScriptReference/Collider.OnCollisionEnter.html
And to play Audio, you will need to work with the respective Audio components. if you have no previous experience, this should help out well:
http://unity3d.com/learn/tutorials/modules/beginner/audio/audio-sources-and-listeners?playlist=17096
:) Have fun coding! (and sorry again for being late - I meant it, poking me on Twitter is a lot faster because of a different notification system)
Visual Studio Code and Unity - Mac compatible!
@MSFan1994:Hi there - have a look at this recent article - it might be quite interesting for you :)
https://code.visualstudio.com/Docs/runtimes/unity
Gesture Control with Kinect and Unity made easy
@somerchr:Hey =) Yes, do feel free to poke me with questions - sorry for the late response. Twitter is a much better channel for me tbh ^^;;
Move your Wordpress database to your own Azure VM :)
@Bronsdijk:It's pretty useful if you, for example, already have a BizSpark allowance and run your devblog locally :) Pure MySQL-Service subscriptions aren't necessarily cheap externally either - so in this constellation it might be even a way of saving costs for the time being.
I don't claim that this is or should be a silver bullet :)
Unity with Visual Studio Code
Hah, awesome :) I talked to him earlier and just added the respective video for this tutorial on here - check out ! :)
https://channel9.msdn.com/Blogs/2p-start/Visual-Studio-Code-and-Unity-Mac-compatible
01 | Das Projekt anlegen und vorbereiten
@Dude:Einen wunderschönen guten Morgen =)
1. die Grafiken - und Skripte - gibts hier - sind aber wirklich nur drei Platzhalter, die schnell ersetzt werden können =); die Verlinkung ist auch in dem dazugehörigen MVA-Kurs dabei.
2. Daran hatte ich natürlich nicht gedacht - ja, um Universal Apps zu entwickeln, benötigst du mindestens Windows 8.1.
01 | Das Projekt anlegen und vorbereiten
Bei mir sind da noch einige weitere - store apps, windows, windows phone, windows phone 8.1, windows store.
Und immer mal nach den Updates schauen, ob das aktuellste für VS 2013 drauf ist... davon abgesehen:
In der Kommandozeile kannst du eventuell vom Ordner IDE aus folgende Befehle versuchen:
devenv /InstallVSTemplates und devenv/Setup
Damit sollten die Templates neu registriert werden.
Ansonsten gibts hier Support für Visual Studio:
https://www.visualstudio.com/support/support-overview-vs
01 | Das Projekt anlegen und vorbereiten
@Dude:Hm. Was ist denn im Ordner
C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\IDE\ProjectTemplates\CSharp drin?
01 | Das Projekt anlegen und vorbereiten
@DerVAusWat:Hi! :) Bei mir tauchen sie (Visual Studio 2013) bei File -> New -> New Project -> Templates -> C# -> Store Apps auf :)
04 | Das Spiel initialisieren und starten
@Nubius: Guter Punkt! Ich werds in der anderen Videobeschreibung sowie in den Scripts kurz korrigieren; danke für den Hinweis :)
"Universal Apps" mit Unity
Hi Matt - ich glaub ich brauch ne Benachrichtigungsfunktion! :) Tut mir leid für die Verzögerung. Was meinst du mit Grenzen? Also ... Grenzen welcher Art?