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LiquidBoy LiquidBoy Silverlight
  • Windows 8 Threshold rumors

    I really hope that the new "Start menu", if it really does come back, isn't just a snapped start screen...

    I want it windowed, in a popup or flyout. Just give me something like windows 7 start menu BUT totally rebuilt with tiles and windows 8.1 bing search ..

    That whole snapping really annoys the hell out of me on desktop, its cool for touch devices BUT for keyboard/Mouse world I don't want that!


  • Dell Venue 8 Pro

    This dock with the VenuPro is a great combination Smiley




    as for resolution... its 8" ... 1280 x 800 is definitely good enough for that size .. and if you want to dock it to 4 monitors (attached clip above) then that's when you'd want high res..

    Anyway im loving mine, and I got it for $199 ... AND ITS A PRO, not that crappy RT version! Smiley



  • MS working on a same compiler for C++ AND C# ! Not in 'incubation' but for production !

    @felix9:Chrome recently released pNaCl is it possible that your above mentioned ilc behaves similar to pNaCl's intermediate format ?!


    NaCl (tech for which pNaCl is based on)  generates compiled binary modules which can then be downloaded by a user's web browser and executed on the local CPU.

    portable (p)NaCl - changes this by generating an intermediary format which the browser then takes and completes the final compilation step for the relevant architecture ARM/x86 etc


  • AMD GPU14 / Mantle

    Also nice to point out a particular comment on the anandtech article ...

    inighthawki - link

    DX and OpenGL are too high level to expose some of the features that are likely exposed by Mantle, but that doesn't mean thy cannot benefit from some of the features. Someone below mentioned how Mantle is probably just a "scene graph". Very unlikely. More likely is the enhanced draw calls they are referring to is the same thing Nvidia presented a few years ago via OpenGL extensions - bindless graphics. With enough work, the API can also then start harnessing GPU memory as pointers instead of data bound by a set of registers, which is where OpenGL and DX mostly start breaking down, and cannot do this today. Direct memory access can have huge benefits.


    Jaybus  - (response to inighthwawki) - link

    Wait. I think the question is could DX and OpenGL drivers be written to use Mantle rather than direct hardware access. The answer is yes. Mantle is providing a virtual GPU that is a direct 1:1 mapping to hardware functions. It might not be quite as fast, but it should be pretty close because it wouldn't need make any more mode switches than it would for direct hardware access. The benefit would be in driver development. Once a particular OpenGL or D3D version was implemented using Mantle, it would work for any AMD GCN hardware well into the future. It would give AMD a set of stable, optimized D3D and OpenGL drivers that would work with any future GCN devices for quite some time and require far less code maintenance.

  • AMD GPU14 / Mantle

    even the official AMDRadeon twitter account recommends reading the AnandTech article on Mantle Wink

    "Understanding AMD's Mantle: A Low-Level Graphics API For GCN" - http://www.anandtech.com/show/7371/understanding-amds-mantle-a-lowlevel-graphics-api-for-gcn


  • Microsoft sees phones as the future of Windows RT

    @felix9:I saw that a while back ...

    Question on my mind is do we get the WinRT XAML or do we keep the current SL XAML namespaces found across (System.Windows.*/ Microsoft.*) etc..

    From that WinMD its definitely brining phone libs (non UI) across BUT the SL-XAML is noticeably missing ...

    Part of me thinks MS will keep BOTH XAML stacks  (Windows.ui,xaml &  System.Windows.*/Microsoft.*). This allows them to rapidly innovate the Phone world at a faster pace than the tablet/pc world ..

    BUT the other part of me thinks we may get a reset and go with Windows.UI.XAML only...

    50/50 either way Smiley


    p.s. I've said a while back that I ultimately believe that both UI stacks can co-exist and use some form of Type-Redirection under the covers. Namespaces these days don't mean anything other than nicely grouping common libs/controls.. Underthe covers it redirects to the necessary libs anways.. So a "System.Windows.Controls.Grid" control in SL-XAML can use the same dll as Windows.UI.XAML.Controls.Grid" in WinRT ... Its just purely a tooling issue having both!

  • Windows and Line of Business ​Application​s: No Good Options

    @blowdart: yes I know that ...

    If MS offered a 100% on premise solution to this , no reason why they couldn't, then I'd be more open to this feature. If this meant dedicated TFS server etc. so be it.

  • Windows and Line of Business ​Application​s: No Good Options

    @felix9: At the MVP summit I voiced my opposition to having the sign on into VS2013 ... I don't believe MS has the right to know such things. Infact seeing as my day job is coding, I bet my employer would want to know exactly what is shared and future roadmap of such a feature! etc.

    I can sort of understand why MS would want to do this, for syncing and making VS more personal across devices etc. BUT I still feel strongly that VS should steer clear of this authentication feature!!

  • interesting XBox Next (or Next Next) rumors that link to Drawbridge ??!!

    @felix9: you don't see how the api's are being elevated into UserMode as something similar to what Drawbridge is doing ?

  • “Why Windows is slower” - a 'rant' from within WinDiv

    No one here is talking about ... "what if windows code were open source like Linux" ... then this would be a non issue as all code would be open/visible and clearly contribution can come from anyone and fixes/changes/enhancements will rise to the top based on there own merits..

    I agree that what this so called junior, or other business unit dev did was wrong, but I also wished that MS were more open with their code bases! Would be great to see what the evolution of the kernel would be like if it were open Wink